Join the founding team.
We're a small, remote studio making Clocked Out in Unity. Everyone who joins now shapes what Aethra becomes.
Open roles
How we work
Remote across Europe
Work from where you do your best work, with overlap hours in CET.
No crunch
If a milestone slips, we move the milestone. Not your evenings.
Your name in the credits
Everyone who works on the game is credited, including contractors.
Hardware and learning budget
A proper workstation and a yearly budget for courses, books and events.
How hiring works
Five steps, usually done within two weeks. You’ll always know where you stand.
Step 1
Apply
Send your CV and portfolio, reel or code samples. A person reads every application.
Step 2
Intro call
Thirty minutes with the director to talk about your work and the role.
Step 3
Practical task
A short, paid task based on real work. We agree the scope with you first.
Step 4
Team interview
Meet the people you'd work with every day and ask them anything.
Step 5
Offer
We aim to give you an answer within two weeks of applying.
Don’t see your role?
Send an open application with your portfolio and what you’d like to work on. We read every one.
