All open roles
Design/Contract
Level Designer
Shape each hour of the night shift with light, sightlines and sound.
About the role
You'll design how the motel is explored across a six-hour shift: what's locked, what opens, where players are safe, and how the layout changes as the night goes on.
What you'll do
- Block out and iterate spaces in Unity with ProBuilder or similar.
- Script encounters and pacing with our event tools.
- Run and learn from playtests, then iterate fast.
What you'll need
- Shipped levels or a strong portfolio of playable spaces.
- Understanding of pacing, tension and player guidance in first-person games.
- Comfortable working inside Unity day to day.
Nice to have
- Experience designing for horror or immersive sims.
- Some scripting ability.