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Aethra Studios
All open roles

Design/Contract

Level Designer

Shape each hour of the night shift with light, sightlines and sound.

About the role

You'll design how the motel is explored across a six-hour shift: what's locked, what opens, where players are safe, and how the layout changes as the night goes on.

What you'll do

  • Block out and iterate spaces in Unity with ProBuilder or similar.
  • Script encounters and pacing with our event tools.
  • Run and learn from playtests, then iterate fast.

What you'll need

  • Shipped levels or a strong portfolio of playable spaces.
  • Understanding of pacing, tension and player guidance in first-person games.
  • Comfortable working inside Unity day to day.

Nice to have

  • Experience designing for horror or immersive sims.
  • Some scripting ability.