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Aethra Studios
All open roles

Engineering/Full-time

Unity Gameplay Programmer

Build the systems that make a quiet motel feel dangerous: interaction, AI behaviour and the night's pacing.

About the role

You'll be one of the first engineers on Clocked Out, working directly with the director on the systems players touch every second: picking things up, opening doors, answering the phone, and the logic that decides when the night turns on them.

What you'll do

  • Build and maintain first-person interaction, inventory and world-state systems in Unity (C#).
  • Prototype horror beats quickly, then harden the ones that work.
  • Write event and scripting tools that designers can use without you.
  • Profile and optimise for stable frame times on mid-range PCs.

What you'll need

  • 3+ years shipping games or interactive products in Unity with C#.
  • Strong grasp of component architecture, ScriptableObjects and async patterns.
  • Comfortable owning a feature from first prototype to final polish.
  • Clear written communication. We're remote, so most decisions happen in writing.

Nice to have

  • Shipped a first-person or horror title.
  • Experience with Unity's Input System and Addressables.
  • Interest in AI behaviour trees or utility AI.